
You have 10 people watch the ending, and you ask for an explanation and you get 11 explanations from them.
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That's the brilliance of the movie, and also why the movie works better for people who haven't read the book. Not just due to the aesthetics, but due to how well the aesthetics serve the narrative purpose of the said: But if I didn't read the book, I'd have no idea what's happening during the last 30 minutes. It's one of my favorite space ships in science fiction. I mean, it's basically just a bunch of cargo containers bolted together. The design of the Leonov is amazing, though, and I just love the way the movie contrasts the compact, blocky, practical Russian-designed ship with the beautiful and graceful but delicate American Discovery. (But thank God they didn't add the narration to explain it, which would have been worse.) In the movie, it's just weird and unnecessary and out-of-place. The scene of the "telepathic hairbrush" works in the book, because you are reading the thoughts and motives of the Star Child. Basically all of them after the Leonov leaves orbit. I really wish they would have cut some of the Earth scenes. I wouldn't say it's better than 2001, but I do agree that it's under-appreciated and somewhat unfairly forgotten in the shadow of Kubrick's movie. said: Can I just drop in and say that Space Odyssey 2010 is one of the best hard sci-fi movies ever made? MUCH better than 2001 IMO. One last shot of a recent return flight from the Mun which I think sums up the game amazingly. Of course even just moving a Class E asteroid requires a lot of strange and specialized equipment.

Or carefully arrange them in concentric circle orbits around Kerbin. You can do all kinds of fun things with asteroids, like soft-land them on Kerbin. Remember that scene in 2010: Odyssey 2 where they aerobrake around Jupiter? Yeah, it's just as terrifying in Kerbal. The longest of these I built was 4 fuel tanks long, at which point the physics engine gave up the ghost. In this version, each drop tank has its own engines, which gives it much more delta-V, especially initially when the ship is extremely heavy. In his version, the engines are all up front and drop-tanks are dropped from the back of the vehicle one at a time as their fuel is used-up. This is a modification of the "fuel train" concept that Rantis came up with. Of course now with the 5-meter parts, you can build monstrosities like this, which almost make the game too goddamned easy, and make my Jool ship look downright quaint. Here's a shot of the fueling.Īnd here's a photo-op of the "Eelou 7" back on Kerbin, safe and sound! Except their lander broke in half. Docking two ships in solar (Kerbol) orbit is shockingly difficult. I designed a Jool ship v.2, but ended up using almost none of it except its fuel modules- which I had to use to refuel Jool ship v.1, since it didn't have quite enough gas to get home from Eelou.

Lonely Kerbalnaut planting a flag on Eelou
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I also learned that those Rockomax docking connectors can only barely keep those fuel drop-off tanks in place when the ship's under full 12-atomic-motor acceleration. Tossed one of the landers because (at least in that release of the game) this ship was at the very upper limit of what the physics engine was capable of handling. I ended up taking this ship to Eelou and planting a flag there instead of doing Jool moons. The Jool ship "complete" with drop-off fuel tanks and 2 landers docked. EVER.įirst Mun landing!!! Proudest moment for all Kerballers.
